Everything I published here between 2018 and 2020 — Unity systems and editor tooling, plus write-ups from a few game jams and hackathons. Newer writing lives on the blog.
17 posts
20202 posts
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Unity Editor's Stages and Scenes
A blog post about how you can use Unity's native windows and stage features to expand upon the Scene View.
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How to Integrate Trello and Discord
A quick post on how to integrate Trello and Discord using Integromat. It's a painless and easy process!
201913 posts
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Designing an Educational Game
A blog post covering my experience designing an educational game for 5th grade students in the US following common core standards.
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Releasing your Buggy Code to the Wild
A guide on things to look out for before releasing products to the wild, mainly focusing on logging, exceptions, and reporting.
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Beginning a New Project With a Team RIGHT
A list of highlights of what you can do right when starting a serious project with a team based off my experience at Electronic Arts.
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We Live in a Society | Ludum Dare 44
A synopsis about my Ludum Dare 44 experience where I created a story game about depression.
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Lightmap Bake Sound Effect
A Unity Editor asset that plays a oven baking sound effect when your lightmaps have finished baking.
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Knight Hacks 2019
A breakdown of my experience this year at Knight Hacks 2019 where I gave two workshops, participated in the hackathon, and did an interview at EA Sports.
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Cutscene Scripting in The Multiplier
A overview of the cutscene scripting pipeline I created for The Multiplier, a top down story based shooter game I am making.
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Generics in C# using UnityEngine;
An explanation on how to use generics effectively in C# along with a unity singleton example code snippet.
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Model-View-Controller In Unity's UI
A guide to implementing a fully-fledged UI manager using the Model-View-Controller design pattern.
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Binary Serialization in Unity
A guide on how to implement binary serialization and a byte saving and loading system.
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Dynamic Objects Saving and Loading
Tackling the challenges with saving and loading data for individual objects.
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Swamp Hacks 2019
My experience at the annual hackathon hosted by UF in Gainsville where we have about 32 hours to create a product from scratch. (I won the snapchat challenge)
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Capital One Software Engineering Summit
I was invited to visit Capital One's offices in Richmond, VA for a week and learn about emerging technology used at Capital One.
20182 posts
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Enemy AI in The Multiplier
A detailed break down on the enemy AI in The Multiplier, a top down shooter. See how state trees and level creation techniques help in creating the AI into what it is.
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Splines - The Easy Way
A simple explanation of how to create your own spline algorithm.