Archive

Everything I published here between 2018 and 2020 — Unity systems and editor tooling, plus write-ups from a few game jams and hackathons. Newer writing lives on the blog.

17 posts

20202 posts

201913 posts

  • Designing an Educational Game

    A blog post covering my experience designing an educational game for 5th grade students in the US following common core standards.

  • Releasing your Buggy Code to the Wild

    A guide on things to look out for before releasing products to the wild, mainly focusing on logging, exceptions, and reporting.

  • Beginning a New Project With a Team RIGHT

    A list of highlights of what you can do right when starting a serious project with a team based off my experience at Electronic Arts.

  • We Live in a Society | Ludum Dare 44

    A synopsis about my Ludum Dare 44 experience where I created a story game about depression.

  • Lightmap Bake Sound Effect

    A Unity Editor asset that plays a oven baking sound effect when your lightmaps have finished baking.

  • Knight Hacks 2019

    A breakdown of my experience this year at Knight Hacks 2019 where I gave two workshops, participated in the hackathon, and did an interview at EA Sports.

  • Cutscene Scripting in The Multiplier

    A overview of the cutscene scripting pipeline I created for The Multiplier, a top down story based shooter game I am making.

  • Generics in C# using UnityEngine;

    An explanation on how to use generics effectively in C# along with a unity singleton example code snippet.

  • Model-View-Controller In Unity's UI

    A guide to implementing a fully-fledged UI manager using the Model-View-Controller design pattern.

  • Binary Serialization in Unity

    A guide on how to implement binary serialization and a byte saving and loading system.

  • Dynamic Objects Saving and Loading

    Tackling the challenges with saving and loading data for individual objects.

  • Swamp Hacks 2019

    My experience at the annual hackathon hosted by UF in Gainsville where we have about 32 hours to create a product from scratch. (I won the snapchat challenge)

  • Capital One Software Engineering Summit

    I was invited to visit Capital One's offices in Richmond, VA for a week and learn about emerging technology used at Capital One.

20182 posts

  • Enemy AI in The Multiplier

    A detailed break down on the enemy AI in The Multiplier, a top down shooter. See how state trees and level creation techniques help in creating the AI into what it is.

  • Splines - The Easy Way

    A simple explanation of how to create your own spline algorithm.

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